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Champak Vol K-12
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tire_f.x
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2012-08-27
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399 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header{
1;
0;
1;
}
Mesh {
44;
0.09000;0.00000;0.00000;,
0.09000;-0.12931;-0.17798;,
0.09000;0.00000;-0.22000;,
0.09000;-0.20923;-0.06798;,
0.09000;-0.20923;0.06798;,
0.09000;-0.12931;0.17798;,
0.09000;0.00000;0.22000;,
0.09000;0.12931;0.17798;,
0.09000;0.20923;0.06798;,
0.09000;0.20923;-0.06798;,
0.09000;0.12931;-0.17798;,
-0.09000;0.00000;0.00000;,
-0.09000;0.00000;-0.22000;,
-0.09000;-0.12931;-0.17798;,
-0.09000;-0.20923;-0.06798;,
-0.09000;-0.20923;0.06798;,
-0.09000;-0.12931;0.17798;,
-0.09000;0.00000;0.22000;,
-0.09000;0.12931;0.17798;,
-0.09000;0.20923;0.06798;,
-0.09000;0.20923;-0.06798;,
-0.09000;0.12931;-0.17798;,
0.09000;-0.12931;-0.17798;,
-0.09000;-0.12931;-0.17798;,
-0.09000;0.00000;-0.22000;,
0.09000;0.00000;-0.22000;,
0.09000;-0.20923;-0.06798;,
-0.09000;-0.20923;-0.06798;,
0.09000;-0.20923;0.06798;,
-0.09000;-0.20923;0.06798;,
0.09000;-0.12931;0.17798;,
-0.09000;-0.12931;0.17798;,
0.09000;0.00000;0.22000;,
-0.09000;0.00000;0.22000;,
0.09000;0.12931;0.17798;,
-0.09000;0.12931;0.17798;,
-0.09000;0.00000;0.22000;,
0.09000;0.00000;0.22000;,
0.09000;0.20923;0.06798;,
-0.09000;0.20923;0.06798;,
0.09000;0.20923;-0.06798;,
-0.09000;0.20923;-0.06798;,
0.09000;0.12931;-0.17798;,
-0.09000;0.12931;-0.17798;;
40;
3;0,1,2;,
3;0,3,1;,
3;0,4,3;,
3;0,5,4;,
3;0,6,5;,
3;0,7,6;,
3;0,8,7;,
3;0,9,8;,
3;0,10,9;,
3;0,2,10;,
3;11,12,13;,
3;11,13,14;,
3;11,14,15;,
3;11,15,16;,
3;11,16,17;,
3;11,17,18;,
3;11,18,19;,
3;11,19,20;,
3;11,20,21;,
3;11,21,12;,
3;22,23,24;,
3;22,24,25;,
3;26,27,23;,
3;26,23,22;,
3;28,29,27;,
3;28,27,26;,
3;30,31,29;,
3;30,29,28;,
3;32,33,31;,
3;32,31,30;,
3;34,35,36;,
3;34,36,37;,
3;38,39,35;,
3;38,35,34;,
3;40,41,39;,
3;40,39,38;,
3;42,43,41;,
3;42,41,40;,
3;25,24,43;,
3;25,43,42;;
MeshMaterialList {
2;
40;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1;;
Material {
1.000000;1.000000;1.000000;1.000000;;
16.000000;
0.000000;0.000000;0.000000;;
0.280000;0.280000;0.280000;;
TextureFilename {
"TIRE.bmp";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"tred.bmp";
}
}
}
MeshNormals {
22;
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-0.000000;-0.497256;-0.867604;,
-0.000000;-0.671481;-0.741022;,
-0.000000;-0.107677;-0.994186;,
0.000000;0.107677;-0.994186;,
-0.000000;-0.912253;-0.409627;,
0.000000;-0.978801;-0.204813;,
0.000000;-0.978801;0.204814;,
-0.000000;-0.912253;0.409628;,
-0.000000;-0.671480;0.741023;,
-0.000000;-0.497255;0.867604;,
-0.000000;-0.107677;0.994186;,
0.000000;0.107677;0.994186;,
0.000000;0.497255;0.867604;,
0.000000;0.671480;0.741023;,
0.000000;0.912253;0.409628;,
0.000000;0.978801;0.204814;,
0.000000;0.978801;-0.204814;,
0.000000;0.912253;-0.409627;,
0.000000;0.671480;-0.741022;,
0.000000;0.497256;-0.867604;;
40;
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;1,1,1;,
3;2,3,4;,
3;2,4,5;,
3;6,7,3;,
3;6,3,2;,
3;8,9,7;,
3;8,7,6;,
3;10,11,9;,
3;10,9,8;,
3;12,13,11;,
3;12,11,10;,
3;14,15,13;,
3;14,13,12;,
3;16,17,15;,
3;16,15,14;,
3;18,19,17;,
3;18,17,16;,
3;20,21,19;,
3;20,19,18;,
3;5,4,21;,
3;5,21,20;;
}
MeshTextureCoords {
44;
-0.500000;0.500000;
-0.934220;0.828440;
-1.036720;0.500000;
-0.665860;1.031430;
-0.334140;1.031430;
-0.065780;0.828440;
0.036720;0.500000;
-0.065780;0.171560;
-0.334140;-0.031430;
-0.665860;-0.031430;
-0.934220;0.171560;
-0.500000;0.500000;
-1.036720;0.500000;
-0.934220;0.828440;
-0.665860;1.031430;
-0.334140;1.031430;
-0.065780;0.828440;
0.036720;0.500000;
-0.065780;0.171560;
-0.334140;-0.031430;
-0.665860;-0.031430;
-0.934220;0.171560;
-0.100000;1.000000;
-0.100000;-0.000000;
0.000000;0.000000;
-0.000000;1.000000;
-0.200000;1.000000;
-0.200000;-0.000000;
-0.300000;1.000000;
-0.300000;-0.000000;
-0.400000;1.000000;
-0.400000;-0.000000;
-0.500000;1.000000;
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0.400000;1.000000;
0.400000;0.000000;
0.500000;0.000000;
0.500000;1.000000;
0.300000;1.000000;
0.300000;0.000000;
0.200000;1.000000;
0.200000;0.000000;
0.100000;1.000000;
0.100000;0.000000;;
}
}